![]() ![]() We have a problem with players actually finishing games. We should focus on making a good game and not stuff like that. Why do developers, publishers, and reviewers talk about replayability? What are we doing with that data? It's crazy. How sick is this? Are they in a mass psychosis?ĭon't misunderstand me, it’s great if you love replaying playing games, but we cannot adjust development to replayability. Yet, we're still focusing on that small part. Why the fuck are we talking about replayability? Do you know what percentage of people actually replay a game? I’m not sure if this is true, but I believe the people who buy games without playing once is a higher percentage than those who replay them. ![]() It’s weird that people want replayability. I do believe that many of the single-player games last a bit too long and mechanics are used for too long. Maybe it’s because I speak my mind? I hope it has an effect on the industry. I don't know why I’ve built this reputation. They lead by encouraging developers to go a specific direction. Some people look up to Naughty Dog for having people like Neil Druckmann and Bruce Straley. Games are a collaboration between a man and a great set of developers. It obviously needs someone that makes sure everybody follows the vision. Like a movie, making a game is a huge collaboration. G: You’ve become a huge personality in the gaming space. Who wouldn’t want one or two games like this every year to play with someone? That would be super cool. You have to stick to your vision and say “This is how it’s going to be played.” The best way to create a co-op game is to think about it from the beginning. That’s also done with co-op in mind, though there wasn’t any story. The best example, obviously, is Portal 2. J: What are some other co-op games that really get it right? Not that I have anything against it! It just isn’t my thing. I’m not too much into leveling up a character. I’m more of a story lover that wants to follow an adventure. I do really hope other studios start doing this. I would love to see more games like It Takes Two. Personally, I’m not a big fan of the looter-shooter games. You miss a lot of the things you get in single-player games when playing alone. It’s really hard to balance that in a co-op game, because you’re not as focused. The hardest thing is to do is combine gameplay with story. Hazelight is getting better and better at this. I think what we’re doing! The narrative experience in co-op can be taken to the next level. J: What do you think are some untapped genres with co-op potential? That's how you create a game that’s full of passion, love, creativity, and mad ideas. It Takes Two is a fucked-up game, in a good way. Fucked up is a good thing! My role is to push everybody to fuck shit up. Many developers are way more fucked up than they think. How can we make players ask, “What's going on?” Don't take your first idea and say “Okay, let's do that.” Let's go for the second, the third idea. If you look at people who play our games, they're like, “whoa, what the fuck?” That's what I mean - taking everything to the next level. J: Could you expand on your “fuck shit up” mantra? “There’s so much stuff to be done here and we’re just scratching the surface.” You don’t know what’s going to happen there’s always going to be something new coming into play. EAĪ line that we always say is “fuck shit up.” This game will force you to second guess. The interview below has been edited for clarity and brevity.Ĭody and May solve a puzzle together in It Takes Two. In the spirit of It Takes Two’s “co-llab-o-ration,” Inverse’s Giovanni Colantonio and Just Lunning conducted a co-op interview with Fares about “fucking shit up” in the industry, his thoughts on marriage, and his guiding game design philosophies. Interviewing someone as unpredictable as Fares was going to be a two-person job. “Fucked up is a good thing, creatively … and It Takes Two is a fucked-up game, in a good sense.” “Developers are way more fucked up than they think,” Fares tells Inverse. But within minutes of Inverse’s interview with Fares, it became clear that he’s as untamable as ever. One might assume EA would have tried to rein in the director while promoting his latest game, It Takes Two, a light-hearted romantic comedy adventure that draws inspiration from family-friendly brands like Pixar and Nintendo. ![]() Fares’ unbridled enthusiasm and unrestrained attitude was a breath of fresh air amid the ceremony’s meticulous polish. A few months later he appeared at The Game Awards, where he made his now-infamous “ fuck the Oscars” speech. The eclectic game director first gained attention when he took the stage at EA’s 2017 E3 showcase to introduce his co-op game, A Way Out. ![]()
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